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AI Insights · Timothy · April 2024

Top 5 Cannabis Games on iOS in Egypt Q1 2024

Cannabis games on iOS in Egypt saw varied performances in Q1 2024, with trends in weekly downloads, revenue, and active users showing notable differences across top apps.

Top 5 Cannabis Games on iOS in Egypt Q1 2024

The first quarter of 2024 brought a range of performance metrics for the top cannabis games on the iOS platform in Egypt. Here's a breakdown of how the leading apps fared in terms of weekly downloads, revenue, and active users.

Cheech and Chong Bud Farm by LDRLY showed modest revenue fluctuations, peaking at approximately $70 in the week of January 29 and maintaining a range between $14 and $59 for the rest of the quarter. Weekly downloads saw a significant increase towards the end of February, reaching 55 in the week of February 26 and maintaining a steady rate of 29 to 50 downloads per week in March. Active users remained fairly stable, ranging from 41 to 49 in the last five weeks of the quarter.

Weed Factory Idle from Spider Solitaire displayed minimal revenue, with a brief peak of $25 in the second week of January. Downloads were sparse, with a slight uptick to 6 in the last week of February, but overall remained low throughout the quarter.

Hempire - Weed Growing Game by LBC Studios Inc. experienced a notable surge in downloads, particularly in February, peaking at 280 in the week of February 12 and maintaining strong numbers with 113 to 215 downloads per week through March. Active users mirrored this trend, increasing from 95 in early February to a high of 358 by mid-March. Revenue, however, was minimal, with only slight earnings of around $13 in mid-January.

Weed Inc: Idle Tycoon from Metamoki Inc. showed limited activity, both in terms of revenue and downloads. The app registered minor download numbers early in the quarter, with 7 downloads in the first week of January, but saw no significant activity in the following weeks.

Weed Firm 2: Back To College by Ludum LLC saw a gradual increase in downloads, peaking at 40 in the last week of February. Active users also grew steadily, reaching 75 in mid-March before a slight decline to 60 by the end of the quarter. Revenue was minimal, with a brief peak of $12 in mid-February.

These performance metrics provide a snapshot of the cannabis gaming landscape on iOS in Egypt for Q1 2024. For more detailed insights and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024